If you’re done playing around with Warden’s Law or upgrading the Khvostov rifle, then check out all Artifact perks in Episode Revenant. With the release of Destiny 2‘s second episode, players get a fresh set of Artifact perks to power up their Guardians. This season’s Artifact focuses on Stasis, Arc, and Void subclasses, while also giving attention to Submachine Guns and Shotguns for handling Champions. If you enjoy close combat, you’ll love this episode, especially when using Frost Armor for extra protection.
Below is a breakdown of all Artifact perks in Episode Revenant, to help you navigate the season’s offerings.
All Artifact Perks in Episode Revenant
These perks, focusing on crowd control, increased weapon power, and close combat, will help you navigate the challenges in Episode Revenant.
Perk | Effect |
---|---|
Anti-Barrier Scout Rifle | Scout Rifles fire shield-piercing rounds and stun Barrier Champions. Scout Rifles are also overcharged when the modifier is active. |
One with Frost | While Frost Armor is active, Stasis weapons reload faster and are more stable. Stasis Swords get increased guard resistance. |
Wind Chill | Rapid Stasis precision hits give you a stack of Frost Armor. Rapid hits with Dark Ether Reaper weapons grant extra stacks. Stasis weapon damage can spawn shards. |
Armor of Eramis | While Frost Armor is active, taking critical damage causes a freezing burst. BOOST: Increases radius and strength of the freezing burst. |
Brain Freeze | Frozen enemies are surrounded by chilling fog, slowing nearby combatants. Dark Ether Reaper weapons deal more damage to frozen enemies. |
Overload Submachine Gun | Consecutive Submachine Gun hits disrupt and stun combatants. Strong against Overload Champions. Submachine Guns are overcharged with the modifier. |
Killing Breeze | Rapid weapon kills boost mobility. Dark Ether Reaper weapon kills count as more than one for faster mobility boosts. |
Crystalline Converter | Collect Stasis Shards to gain stacks of Crystalline Converter. Your next Stasis melee hit spawns crystals. BOOST: Stasis kills after class ability create shards. |
Crystalized Auto Loader | Shattering Stasis crystals damages and slows enemies. BOOST: Increases damage from shattering frozen targets or Stasis crystals. |
Supernova | Picking up a Void Breach makes your next Void damage source create a weakening pulse. |
Unstoppable Pulse Rifle | Aiming with Pulse Rifles loads an explosive shot that stuns unshielded combatants. Strong against Unstoppable Champions. Pulse Rifles are overcharged. |
Enhanced Ether Generator | Dark Ether Reaper weapons have a chance to spawn extra Dark Ether charges. These weapons are overcharged when the modifier is active. |
Total Carnage | Finishing powerful combatants grants damage resistance. With 2+ Shadestalker armor pieces, you also replenish health. |
Debilitating Wave | Finishers emit a damaging wave matching your Super element. BOOST: Arc, Void, and Stasis Supers apply Blind, Weaken, and Slow effects, respectively. |
Conductive Cosmic Crystal | Arc and Void abilities, and Dark Ether Reaper weapons deal bonus damage to Stasis-affected enemies. BOOST: Increases bonus damage to Stasis-affected enemies. |
Anti-Barrier Shotgun | Shotguns fire shield-piercing rounds and stun Barrier Champions. Shotguns are overcharged with the modifier. |
Fell the Revenant | Deal increased weapon damage to Scorn enemies. Wearing Shadestalker Armor boosts the bonus damage. |
Power from Pain | Rapid kills on weakened enemies grant you Devour. BOOST: Rapid kills on weakened enemies spawn a Void Breach. |
Concussive Reload | Using a Grenade Launcher to damage bosses, Champions, or shields weakens them. BOOST: Automatically reloads stowed weapons after damaging bosses or Champions. |
Served Cold | Collecting Stasis Shards grants class ability energy. Picking up a Void Breach grants melee energy. |
Overload Breechloaded GL | Damaging enemies with Primary or Special Grenade Launchers disrupts combatants and stuns them. Strong against Overload Champions. These GLs are also overcharged. |
Rapid Impacts | Dealing damage with Grenade Launchers temporarily increases their reload speed. |
Trace Evidence | Rapid hits on jolted or blinded enemies generate Ionic Traces. BOOST: Picking up Ionic Traces grants an Armor Charge. |
Retinal Burn | Rapid Arc weapon precision hits consume Armor Charges to blind targets. BOOST: This creates a blinding burst. |
Kinetic Impacts | Sustained Power Grenade Launcher damage causes a shockwave that damages nearby enemies. This can stun Unstoppable Champions. |
And these are all Artifact perks in Episode Revenant. For more Destiny 2–related content, stay tuned to RetroNoob.