Valorant Update 7.04 Patch Notes: Rest In Peace Jett

Valorant update 7.04 has arrived, and here are all the changes and improvements mentioned in the patch notes. This update focuses on agents, and it focuses on nerfing a lot of them to the ground. The agent with the most noticeable agent nerf is Jett nerfs, losing a charge on updraft, duration on cloudburst and more. Here is the complete list of  Valorant patch notes for update 7.04:

Valorant Update 7.04 Patch Notes

Valorant Update 7.04 Patch Notes

AGENTS

While Patch 7.04 includes changes to over half of the roster, the changes are sharply focused on increasing game state clarity by making the following adjustments:

  • Reducing the frequency of large area of effect of ultimates
  • Reducing the amount of time utility is active in the world
  • Reducing the HP of shootable utility
  • We also believe the Ultimate cost updates below better align large area, high-impact ults with the pressure they place on the enemy, creating both a better pacing of the round-defining abilities and a clearer choice competition between high and low cost ults.

BREACH

  • Aftershock (C)
    • Ticks reduced from 3 to 2
    • Damage increased from 60 per tick to 80
  • Rolling Thunder (X)
    • Ultimate points increased 8>>>9

BRIMSTONE

  • Orbital Strike (X)
    • Ultimate points increased 7>>>8

FADE

  • Prowler (C)
    • Time to re-equip gun takes slightly longer after using the ability

GEKKO

  • Mosh Pit (C)
    • The impacted area does 10 damage per second before exploding
  • Wingman (Q)
    • HP reduced 100>>>80
  • Thrash (X)
    • Thrash’s explosion had a little makeover to make it easier to see and understand the area it has affected (on top of being beautiful)

KILLJOY

  • Lockdown (X)
    • Ultimate points increased 8>>>9

OMEN

  • Paranoia (Q)
    • No movement velocity imparted when casting.

SKYE

  • Guiding Light (E)
    • Max duration while casting reduced 2.5s >>>2s
  • Trailblazer (Q)
    • HP reduced 100>>>80
  • Seekers (X)
    • Ultimate Points increased 7 >>>8
    • Seeker Health decreased 150>>>120

SOVA

  • Recon Bolt (E)
    • Total number of scans reduced 3>>>2

VIPER

  • Viper’s Pit (X)
    • Ultimate points increased 8>>>9

ASTRA

  • Gravity Well (C)
    • Startup time increased .6>>>1.25
    • Gravity time duration decreased 2.75>>>2.0
  • Nova Pulse (Q)
    • Startup time decreased from 1.25>>>1.0
  • Cosmic Divide (X)
    • Audio now is blocked completely by the wall rather than muffled

JETT NERFS

  • Tailwind (E)
    • Dash window decreased 12s>>>7.5s
      • At 12s, Jett could often find value activating her dash without clear intention or make incorrect calls but still have time to find another use for the dash. Shortening this window pushes Jett to be more deliberate with her calls and reduces Tailwind’s power at defensively holding angles, while minimally impacting her ability to proactively use the dash to break onto a site.
    • Activation windup increased 0.75s>>>1s
      • Increasing Tailwind’s windup should promote proactive use by reducing Jett’s ability to activate it reactively when caught off guard or in the middle of a fight and successfully escape.
  • Cloudburst (C)
    • Duration decreased 4.5s>>>2.5s
    • Time to re-equip gun takes slightly longer after using the ability.
      • We want to reduce some of the persistent safety Jett gets dashing into or escaping with smokes, sharpening Cloudburst to be a fast but powerful tool that forces players to be quick and precise with their decisions.
  • Updraft (Q)
    • Charges decreased 2>>>1
      • With two Updrafts, we’ve seen moments where Jett escapes situations where they’ve been tactically outplayed by throwing enemies off by relying on Updraft’s unpredictable movement. We hope to reduce some of the unhealthy movement extremes Updraft can produce and increase the importance of using it at the right time.
  • Blade Storm (X)
    • Ultimate points increased 7>>>8
      • Jett’s ultimate has proven one of the most flexible, reliable and economically powerful gun replacement Ultimates because of its lack of a timer, reset on kills, and harmony with Jett’s movement. This change should bring Blade Storm up to the same cost of comparable weapon ults, such as the Tour De Force and Showstopper.

Valorant update 7.04 is available on PC. For more information on future updates and patch notes, head over to the Valorant official website.

A while back, DayZ released its last experimental update for the experimental servers before the live update which was the experimental 1.22 update 3. Now we are awaiting for the live update, update 1.23. If you missed the last experimental update, you can read the patch notes here.

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