With Capcom’s action RPG right around the corner, the Monster Hunter Wilds vs Monster Hunter World debate is raging among players online. Both are popular games in the series, but they have some key differences that set them apart. While Monster Hunter Rise came out between them, Wilds and World are more similar in offering the “true” Monster Hunter experience.
Let’s take a look at the 5 major differences between these popular games into what makes them different.
Monster Hunter Wilds vs Monster Hunter World: Biggest Differences
World and Mission Structure

In Monster Hunter games, players usually start in a hub where they pick quests and then head out to hunt monsters. This setup works well, but Monster Hunter Wilds changes things up by introducing a semi-open-world structure.
Now, you can start quests directly from the field without going back to the hub, and there are no loading screens. You can even find a monster and start a quest on the spot. After a hunt, you can keep exploring the area or roam around without starting a mission.
Combat and Weapon Mechanics

Combat in Monster Hunter games has evolved over time, and Wilds brings some new features. One of the biggest additions is the Focus Mode, which lets you aim precisely at monster parts to deal more damage. Each weapon has new moves too. For example, the Sword and Shield are more responsive, the Longsword has a powerful new combo, and the Bow has tracer shots that guide your arrows.
Visuals and Character Customization

Character customization has always been a highlight in Monster Hunter games, and Wilds takes it to the next level. The character creator now includes a “blend” feature, allowing you to mix and match face parts to create unique looks. You can customize almost every aspect of your character. The visuals in Wilds are stunning, with real-time weather changes and detailed environments. However, these graphics can be demanding on PCs, so players with older computers might struggle to run the game smoothly.
Cross-Platform and Crossplay

A big change in Wilds is the introduction of crossplay, allowing players on different platforms to hunt together. This feature was available during the beta and worked well, with only minor issues like occasional delays. While creating lobbies can still be tricky, the ability to play across platforms is a huge plus. As long as there aren’t frequent disconnections, this is a win for players.
The Mount System

The new mount in Wilds, called the Seikret, has quickly become a favorite. It’s a bird-like creature with great mobility and an easy-to-use auto-pilot system. You can even switch weapons while riding it, which is handy during hunts. The Seikret also helps gather items on the go. There are customization options for the Seikret, and while we don’t know all the details yet, it looks promising.
And this concludes our Monster Hunter Wilds vs Monster Hunter World debate. For more Monster Hunter content, stay tuned to RetroNoob.