Fighting game fans have been eating good these past few years, and now SNK is also back in action after its prolonged hiatus. Fatal Fury: City of the Wolves (FFCotW) diehards have never been happier, but newcomers may have a tough time figuring out the controls, even if fighting game purists will feel right at home. As a direct sequel to Garou: Mark of the Wolves, SNK, the developers behind the King of Fighters series, brought back the iconic fighting game franchise after 26 years. With the third-highest sign-ups at EVO and a successful beta run, it’s safe to say everyone is excited to get their hands on the game.
While the game is a love letter to longtime fans, it raises an important question for new players in Fatal Fury: City of the Wolves.
Is SNK Alienating New Players in Fatal Fury: City of the Wolves?

Let’s get one thing straight: FFCotW isn’t here to hold your hand. While other modern fighting games like SF6 and Tekken 8 are bending over backward to make things easier for newcomers, SNK is sticking to its roots. Sure, there’s a simplified Smart Style control scheme for new players in Fatal Fury: City of the Wolves, but it’s more of a courtesy than a full embrace of accessibility. If you want to experience the game’s full potential, you’ll need to dive into the Arcade Style controls, which demand precision, timing, and a lot of practice.
This approach is a double-edged sword. On one hand, it’s refreshing to see a game that doesn’t “dumb down” its mechanics. City of the Wolves respects its players and rewards those who are willing to put in the effort. On the other hand, it’s easy to see how this could scare off new players in Fatal Fury: City of the Wolves who aren’t used to the steep learning curve of traditional fighting games.
Gameplay Mechanics: A Mix of Old and New


While SNK may not have the budget like Capcom to utilize motion-capture for its fighter, sticking to 2D animation like the original Garou: Mark of the Wolves, FFCotW is a dream come true. The game brings back classic mechanics like Just Defense (perfectly timed blocks that give you an edge) and Guard Cancels (letting you counterattack right out of a block). It also reintroduces Breaks and Feints, which allow you to cancel moves mid-animation for advanced combos and pressure tactics.
But SNK didn’t stop there. They’ve added the new REV System, which works like a risk-reward meter. You can use it for powered-up moves, stronger guards, or combo-extending cancels. Push it too far, though, and you’ll enter an Overheat state, temporarily losing access to these abilities. It’s a clever system that adds depth without feeling gimmicky.
Challenges Outside the Gameplay

While the core gameplay is excellent, City of the Wolves faces some issues outside of combat. The recent beta revealed problems with online matchmaking, with players reporting long wait times despite a high player count. Additionally, the game lacks features like connection indicators, making it difficult to avoid laggy matches. These issues are frustrating, especially in a post-Street Fighter 6 world where smooth online experiences are the standard.
Other annoyances include slow menu controls, long loading times between rounds, and account-wide ranks instead of character-specific ranks.
Despite these drawbacks, FFCotW is shaping up to be a gem for hardcore fighting game fans. Its deep mechanics, fast-paced combat, and respect for tradition make it a standout in the genre. But for new players in Fatal Fury: City of the Wolves—be prepared to put in the work.