Apex Legends Patch Notes Apex Legends Arsenal Update

New Apex Legends Arsenal Update Patch Notes

Apex Legends Arsenal Update has arrived, and here are all the changes and improvements mentioned in the patch notes. Apex Legends has seen a huge rise in popularity. In the world of battle royale games, it has surpassed titles like PUBG and Call of Duty Warzone. It is even going toe to toe with one of, if not the most popular free-to-play battle royale game, Fortnite. Respawn has been taking player feedback into account with all their recent updates. Here is the complete list of patch notes for Apex Legends Arsenal Update:

Apex Legends Arsenal Upddate Patch Notes

Apex Legends Patch Notes


Before the Apex Legends Games, a more brutal competition held sway: the Thunderdome Games! Here, sibling fighters Sok Leng and Kit Siang Phua reigned supreme. They were joined by August Brinkman, Sok Leng’s eventual husband. But when August’s selfish playstyle led to Kit Siang’s death, August would retreat from the Games, from Sok Leng, and their young son, Nate.

August spent decades as a recluse. When Nate decides to follow his family’s legacy into the arena, August returns to strike a deal to reenter the Games in his son’s place.


Store a third weapon in the sling. Access via inventory or Character Utility Action Button. The sling weapon cannot take attachments.


Shoots a projectile that heats up an enemy’s gun as they shoot. Overheating causes damage. Hold the Tactical to lock on.


Nearby teammates get faster reloads, faster-armed move speed, and Infinite Ammo. The sling weapon will be upgraded to gold.


With a fantastic fourth anniversary in the books, EA Games bringing an Arsenal of updates this season. Fear of Fragment? The Apex devs have got some rejuvenations for World’s Edge that are sure to improve drops of all spice levels. But wait, there’s more including the debut of Weapon Mastery, robust updates to the Firing Range, the debut of the Evac Tower, and more!


With this update, Apex aims to improve the overall Battle Royale experience and bring a healthy set of changes to World’s Edge in Arsenal. Starting with their new Point of Interest, Monument.


One of the hottest topics for World’s Edge is Fragment East and West. This season Apex has decided to make some changes starting with their new POI, Monument. It is known Fragment is a polarizing spot on the map, and Apex also likes it to boot. their goal was to be delicate and add something fresh to the long-standing map center.

Fictionally, Monument stands as a testament to the Apex Games. Its museum celebrates Apex’s past, present, and future. It’s a shining beacon to the people on the dev team. This a glowing reminder of how far Apex Legends has come since its initial debut in 2019.

The Monument Project has been brought to you by Silva Pharmaceuticals—paving the way to a brighter future at the Edge of the World.

From a design standpoint, Monument is a deep bunker with a quick-access sniper nest for positional control and scouting. The glass ceiling brings an interesting component to the vertically layered fights this space offers. It’s a different pace to the familiar collapsed map center and Apex hopes you enjoy it.

That being said, Apex did make one more big change to Fragment….


In their efforts to balance the map’s landing distributions, the tower of the sweat lords had to go. You know the one, built like a stack of pancakes with two ziplines on either end: Fragment’s infamous Construction Stack. Don’t worry, it’s not gone;  it was just moved.

Now introducing – Stacks! Apex’s new Point of Interest is on the southern edge.

Built like a red velvet layer cake, Stacks is a crow’s nest that’s all about verticality with its interconnected rooftops replacing the long-forgotten Lava City. Positioned right next to Rampart’s Big Maude, Apex plans for the counterplay here to be high. Did someone say cat and mouse?


In this Season, Apex has completely removed the “vertical updraft” movement system from World’s Edge. This floaty state above deep Lava Fissures was a remnant of World’s Edge that is no longer needed with Apex’s recent map adjustments. To compensate, Apex has raised the lava floor and it is now walkable. Be careful, it’s hot.


After removing the lava updraft, it was logical to improve the landing experience at Harvester. Threading the needle through the building’s central tube will now bring players to a safe landing platform. “Safe” but also surrounded by lava.

This loot honey pot also provides a new shortcut. You can now catch a zipline across Harvester’s circular arena from below, adding a new approach to fights here. The devs have also created a new vertical connection. An open window that allows players to jump from Harvester’s center room to the platform below. It’s a risky escape route for when your squad is being pinched by predators.


Apex added an additional Vault for balanced Vault distribution. This North vault is nestled in a tunnel leading to Skyhook. Vault key drops have been increased; Vault loot has been relaxed. Loba mains rejoice.


Hammond’s Climatizer technology has made advances in cooling the region down. Additional Climate Seeding Towers have been installed near Skyhook to further their efforts. As a result, Skyhook has received a fresh dusting of snow, opening new pathways and injecting some new life into the area.


This Party POI has left the previous Season’s maps and has now settled in World’s Edge.


The following maps will be available for public matchmaking in the Battle Royale mode:

  • World’s Edge
  • Olympus
  • Kings Canyon


Important TLDR:

  • New matchmaking by hidden skill rating, with skill adjustments made on premade sizes to account for the competitive advantages gained
  • New Scoring system that emphasizes winning the battle royale
  • New Bonus system that conditionally rewards wins and compensates losses
  • No more split reset, with a full seasonal reset, started with 10 provisional games
  • Ranked will now require account level 50 to play

Ranked Updates in Arsenal have two main goals:

  • Evolving Matchmaking to enable consistently competitive matches.
  • Adjusting scoring to further focus on playing the Battle Royale and playing as a team.

The Key Changes

  • New matchmaking by hidden Matchmaking Rating (MMR), with skill adjustments for premade squad sizes to account for the competitive advantages gained.
  • New Scoring system that emphasizes winning the Battle Royale
  • New Bonus system that conditionally rewards wins and compensates losses
  • No more split reset, with a full seasonal reset, started with 10 provisional games.


Earlier in the year, EA Games shared an update on matchmaking: Apex Legends Matchmaking Update. These updates are a core driving force for this season’s Ranked changes.

When looking at their former matchmaking algorithm (that matches players based on their current Ranked Points), Apex noted that RP only had a strong correlation to players’ actual skill at the high end of the play. It had little to no correlation at the lower tiers. For instance, a Diamond/Platinum skill level player who misses a season or two of Ranked may come back to Bronze lobbies due to their absence. This meant RP was not a true representation of a player’s skill and ranked matchmaking had to be revised.

From Arsenal onward, the devs are enabling matchmaking in Ranked based on a hidden Matchmaking Rating (MMR). The devs are confident that matchmaking based on MMR will bring the right level of heat to your Ranked experiences. The new matchmaker does value match fairness more than its predecessor, so you may experience a small, but noticeable increase in queue times.

        | Matchmaking by RP → Hidden Matchmaking Rating (MMR)

The MMR system is brand new and engineered specifically for the Battle Royale experience. Broadly speaking, your MMR will rise when you are doing well in placements, and eliminating other players and teams will accelerate this growth.

While matchmaking prioritizes creating matches with similar party builds (solos vs. solos, duo + solo vs. duos + solos, etc.), it is not always feasible to find 60 players of similar skill and party size within a reasonable amount of time. Inevitably, parties of different sizes and skills will be mixed. To account for the competitive advantage gained as a premade squad, premade duos and trios effectively have small advantages that are added to their team’s MMR during matchmaking. This way the intensity and fairness of your experience will remain relatively the same whether you’re playing as a solo, duo, or trio.

        | Matchmaking accounts for party size


Apex is introducing a new scoring system using Ladder Points (LP) and retiring Ranked Points. The two systems look and feel similar, but will be different under the hood. The new scoring system revolves around Bonuses that amplify your LP gains and mitigate your LP losses. This new system focuses on the Battle Royale goal of the last team standing; the magnitude of these bonuses are directly tied to your placement results.

        | New Scoring System; Ranked Point (RP) → Ladder Points (LP)

The differences will be obvious during the match, but your updates in the game will not include bonuses as they are only revealed at the end of the match. Bonuses are based on your placements and the challenges presented in your match – the more difficult a match, the more bonuses you can expect to earn. Remember, bonuses are called bonuses for a reason: they must be earned, are not guaranteed, and are given at the discretion of the system.

        | New Scoring System +  Bonuses; Bonuses are tied to placements.

In Arsenal, there are 3 major groups of bonuses:

  • Elimination Bonuses are given when your team eliminates other players. This bonus is individually calculated and multiple eliminations against the same players are discarded. To be clear: your individual kills, assists, and participations are used. In addition, the Assist Timer has been increased from 15 seconds to 30 seconds.
  • Rating Bonuses are given when your hidden MMR greatly outperforms your Ladder Points, helping you catch up to where the system believes you should be.
  • Skill Bonuses are given when your team interacts with a stronger opponent or performs exceptionally in an unfavorable match.

The bonus system introduces several complexities that will be hidden under the hood. This will allow the system to intelligently reward you based on the difficulty of your match and premade squad size while filtering for abusive behaviors like kill farming. Bonuses are directly tied to your in-game placements, so make sure you aim to survive and place as high as possible for the best return on Bonuses.

        | Placement above all; Placement defines Bonuses gains and loss mitigations.

           1 to 10th: Bonuses

           10th to 20th : Loss Mitigations

You may be wondering why the 10th is a special breakpoint in scoring. The key goal of a Battle Royale is to be the last Squad standing – placements are prioritized over eliminations. While Apex does not expect advancing players to consistently be in the last Squad standing, it does expect successful players to be better than half of the lobby. Thus, placing 10th or better is considered a win in the new scoring system. With that reasoning, the per-match point adjustments are tuned to guarantee gains to the top half and losses to the bottom half.

As for entry costs, you will pay an entry cost per game and earn points based on your placements. What’s different is that the entry cost will always be the same. Previously, the harsh scaling entry cost was necessary to filter out unskilled players from higher ranks, but put excessive pressure and focus on eliminations. This effect caused the goals of Ranked to change throughout the tiers. Scaling entry cost is no longer necessary with the MMR system.

EA Games wants everyone of all skill levels to have the same Ranked experience with the same common goal in mind: winning. This helps create a common team goal and helps players learn from each other. It ensures macro strategies from lower tiers continue to be valid throughout the tiers. As a result, they are unifying scoring and standardizing the game across all tiers. Entry cost will be set to be the same value at all tiers, which will also help to relieve entry cost pressure.

Ranked Entry Cost:     0 to 175 → 35


The flat 35 LP Match Entry Cost is included in the table below. The value of each bonus will be adjusted based on match placements.

       14+      13, 12, 11          10             9             8            7          6          5           4            3         2         1
LP       -35           -25          20            25             40           60         80        100         125          150       175      200

You will start your Ranked journey in Arsenal with 10 Provisional Matches as a way to calibrate your ranking. This is also done at every seasonal reset. You will start from the bottom (Rookie 4), and over the next 10 matches observe your ranking rise quickly toward your skill level. Provisional matches are unique: your losses are fully mitigated and your gains, including other bonuses, are significantly magnified. Doing extremely well in your placements can accelerate your rank climb.

        | Provisional Matches: 10 Special Matches, during which losses are fully mitigated and gains are significantly magnified 


The devs are removing the ranked split reset that happens near the middle of the season and they will only reset your ranking at the start of a season. It is important to note the Ranked progression pacing is adjusted with this split removal in mind.

Overall Ranked Structure update:

        | Split Reset: Removed

At the same time, the devs are simplifying the math at each tier by setting each division to 1000 LP, and they are simplifying the nomenclature of tier and points. Instead of saying 5134 LP, they are presenting it as Bronze 3 – 134 LP in-game.

        | Division Width: 1000 LP Per division

With the new tiers and division widths, they are also revising the promotion bonus and demotion. A Rookie is now a rank that can be demoted.

        | Promotion Bonus: 300 -> 250

Demotion Penalty: Half of a division -> 150. Can be demoted into Rookie

Ranked reset will fully reset your progress back to 0 LP. Based on your performances in your provisional matches and your hidden MMR, your LP ranking will quickly recalibrate after the 10 provisional games. You’ll also see your projected rank throughout the provisional matches, becoming increasingly accurate as you progress through them.

        | Ranked Reset:  6 Division → Full Reset; MMR undisclosed

Finally, to ensure new players are ready for the new Ranked experience, the devs are raising the Ranked Level Requirement to level 50. This will also help slow downSmurfss and give us more time to detect cheaters trying to load into Ranked quickly.

        | Ranked Level Requirement 20 → 50


To all their Ranked Arena legends, Apex wants to remind you to log in before the start of the next season to redeem your rewards. Claim your Ranked Arena rewards before they expire, and jump back into the game!


And don’t forget! The Veiled Collection Event’s double XP bonus for public matches is still live until May 9, 2023. There’s no time like the present to rise to the occasion and level up ahead of Arsenal to make sure your account level is 50 or higher to join Ranked.


Weapon Mastery is the first new long-term progression system outside of the account level! As EA Games looks to make Apex Legends more approachable for new players, this system incentivizes learning about the strengths and characters of all their weapons. The goal is to deepen player engagement across the board regardless of who you main or which mode you prefer.

At the season launch, all players will start with every weapon at level 1 and can start progressing their weapon levels by using them in any game mode. Having a weapon in hand, dealing damage, securing kills, and fighting with style will all generate Weapon XP for that weapon.

Every 20 levels, a weapon-specific trial will unlock for you to test your skill with that weapon and reward you for completion. Get your weapon to level 100 and finish all five trials to fully “master” that weapon and earn the final rewards. Each weapon mastery track will earn players weapon-specific badges, lifetime performance trackers, legendary weapon mastery banner frames, and a Legendary Weapon Apex Pack for each weapon.



An additional Vault for balanced Vault distribution has been added. This North vault is nestled in a tunnel leading to Skyhook. Vault key drops have been increased; Vault loot has been relaxed. Loba mains rejoice.


Hammond’s Climatizer technology has made advances in cooling the region down. Additional Climate Seeding Towers have been installed near Skyhook to further their efforts. As a result, Skyhook has received a fresh dusting of snow, opening new pathways and injecting some new life into the area.


This Party POI has left the previous Season’s maps and has now settled in World’s Edge.


This season, Apex is debuting an all-new Firing Range, re-design from the ground up as your ultimate evolving training platform. Learn, experiment, practice, and improve!

  • Familiarize yourself with Apex Legends
  • Warm up before matches
  • Sharpen your shooting and movement skills
  • Experiment with weapons, attachments,s, and gear
  • Develop and hone tactics with your squadmates
  • Practice combat in duels with friends, and against combat dummies that shoot

However you’d like to sharpen your skills, the ever-expanding tools and features will have you covered!


The Firing Range has been completely re-designed with one core idea in mind: flow. Apex has expanded the space to give you more room to play. From a reorganized Core to a new Agility Course, Duel Pit, and POI-sized town, this new space is built from the ground up for skill expression and skill development.

  • Core: 
    • A reorganized Weapons & Loot layout allows players to find what they’re looking for quickly and efficiently. Simulated death boxes allow you to grab your favorite loot from anywhere in the Range.
  • Agility Course:
    • Designed for mobility. Slide, zip, jump, climb, and balance to harden your movement skills.
  • Duel Pit: Designed
  • d for you to duke it out with friends and finally settle the debate on who has the fastest Wingman in the Outlands.
  • Training Grounds:
    •  The rear town allows you to practice fighting in a simulated combat experience.
  • Customizable Dummies
    • Dummies can be configured to spawn, move, and shoot at players in a variety of ways. Change the settings to find the experience that best serves your needs. Turn on Full Combat mode to have the Dummies come to life and aggressively attack you all over the Firing Range!
  • Improved Targets
    • Infinitely shootable targets will light up different colors to give you feedback for where you hit them. Turn on Hit Markers in the Customize Range settings to learn shot patterns for the myriad of available weapons.
  • Improved Dynamic Stats
    • Dynamic Stats that track your performance in real-time can now be manually reset so you can use it in any manner you wish.


The Evac Tower is the latest loot item to hit the Outlands. This portable Jump Tower can shape the battlefield in your squad’s favor by offering a quick escape or setting up a deadly assault. Harness the power of the skies, but be careful when you use it – players can destroy the Evac Tower and leave you high and dry!


Pings are the primary method of non-verbal communication in Apex Legends, and coordination is the key to victory! This season, the system has been updated to better serve the game as it exists today. Some Pings have been removed from the default Ping Wheel with lower usage rates, and several new pings have been added, along with quality-of-life improvements to how pinging operates in-game.

On the default Ping Wheel, you will see 3 new pings:

  • Avoid Area
  • Enemy Audio
  • Regroup

You will also see an expanded set of options when you are Downed or in Dropship for the initial drop into the BR.

Lastly, Pinging from the Map behaviors has been improved in the following ways:

  • In-game objects that have map icons (Respawn Beacons, Crafters, Wildlife, etc) can now be Pinged from the map; creating accurate waypoints with callouts
  • When pinging generic waypoints on the map they will have more accurate placement in World Space


Crate Rotation

  • L-Star EMG enters the crate
  • RE-45 returns to the floor

Weapon Crafting Rotation

  • Alternator SMG enters the crafter
  • Sentinel enters the crafter
  • EVA-8 returns to the floor
  • 30-30 Repeater returns to the floor

Gold Weapon Rotation

  • Flatline, Triple Take, Spitfire, Mastiff, Volt

Loot Spawns

  • Improved Vault Loot
    • Increased chances of gold loot
    • Added light mags to spawn pool
  • Improved Cargo-Bot Loot
    • Removed small healing items, Mobile Respawn Beacon, White Armor,  White Backpack
    • Adjusted Large Healing and Heatshield spawns to allow for more desirable loot spawns
    • Removed gold weapons from purple tier Cargo Bots but increased spawn chance in gold tier


L-Star EMG [Crate]

  • Added Disruptor Rounds: 60% damage increase against shields
  • Base Damage Reduced to 16 (was 17)
  • Projectiles now have passthrough: 60% of damage retained
  • Projectile growth increased
  • Improved recoil pattern
  • Removed barrel
  • Ammo Stockpile: 324
  • Reduced VFX brightness when hitting unarmored targets

30-30 Repeater

  • Projectile size increased when fully charged

Triple Take

  • Projectile size increased
  • Improved hip-fire spread
  • Tightened bullet pattern when fully choked
  • Ammo per shot reduced to 1 (was 3)
  • Magazines sizes adjusted to match the new ammo costs
    • Purple Mag: Increased to 10 shots (was 9)

R-99 SMG

  • Removed 1 bullet from the base and all magazines
    • No Magazine reduced to 19 (was 20)
    • White Magazine reduced to 21 (was 22)
    • Blue Magazine reduced to 24 (was 25)
    • Purple & Gold magazine reduced to 27 (was 28)

Charge Rifle

  • Reduced shots per magazine to 3 (was 4)
  • Reduced spawn rate



  • The class changed from Skirmisher to Support


  • Now gets slowed to weapon sprint speed instead of weapon walk speed when targeting with her tac

Assault Class

  • Smart loot gains have been adjusted to reduce skipping an upgrade tier
    • It will now be less likely to jump from White to Purple or Blue to Gold
  • Optics are now given based on the team rather than just Assault Legend who opens them
  • Added special drop rate for Gold Optics

Skirmisher Class

  • Care packages are now automatically pinged for the team on reveal.
    • This includes empty Care Packages that another team has already looted

Support Class

  • Support Bins will now guarantee at least one Battery in one of the Secret Compartment slots
  • Support Bins will now award MRBs if your ally is dead, even if you don’t have their banner card.
  • Legend Banners can now be crafted by ANY player who has a Support Class Legend in their Squad


  • New Podium screens for Gun Run and Control
  • Display a message in the Kill Feed if Leaver Penalties are disabled for the match due to an unfair match
  • Control and Gun Run will indicate the team’s MVPs on the intro podium
  • Control and TDM have updated load-outs (Crate Weapon changes and updates based on weapon meta/pick rates/kill rates)
  • Gun Run and TDM now have XP Bonuses for Match Completion and Match Completion after Join in Progress


  • Map rotation: Barometer is out, Olympus: Hammond Labs is in
  • Weapon Evo Change: No longer Evo weapons automatically when a new Rating Tier is reached. Players now reach the new tier and their weapon will Evo when the player holsters and then unholsters their weapon in any form (reload, weapon switch, manual holster, rides a zipline, performs a skydive, etc)

Gun Run

  • Weapon Track update for new crate weapons.
  • Added XP bonus on the last weapon knife kill

Team Deathmatch

  • Map rotation: Skulltown is out, Phase Runner is in


  • Prowler: fixed ADS while crouching
  • IMC Armouries: fixed specters taking too much damage from arc stars
  • Fixed Duos showing NBR challenges instead of BR challenges
  • Fixed comms wheel not being used when a game is over
  • Fixed players glitching inside of loot bins
  • Fixed spectators not receiving audio queues for all types of launch pads/jump pads
  • Fixed flickering of banners during victory and end-of-match screens
  • Scoreboard is saved when a game is finished now, not post-podium sequence
  • Lifetime Stats numbers no longer overlap for more than 7 digits
  • Various lobby ultrawide UI improvements


  • Ash: 
    • Steps are no longer louder if the heirloom is equipped
    • Fixed UI loop when crouch inspect is canceled early
    • Ultimate will now persist for the entire duration even if Ash dies while it is active and while players are still traveling through it
  • Bloodhound:
    • White Ravens already in flight can no longer be scanned for free Tacticals and Ult charge
  • Caustic:
    • Fixed traps destroying when placed near closed doors that are then opened
  • Crypto: 
    • The drone can no longer be accessed after being knocked
    • The drone no longer occasionally teleports behind a wall after you throw it
    • Fixed drones sometimes spawn in the middle of the world when thrown into a wall
  • Loba: 
    • Fixed visibility issue with Black Market when Bangalore’s smoke is behind
    • Amount head peeks over cover while crouching adjusted to match other Legends
  • Mad Maggie:
    •  Improved reliability when hitting objects that the ball will damage or destroy
  • Octane:
    •  Removed the double jump hint from the Launch Pad in cases where it would incorrectly show as an option (e.g. after a Pathfinder grapple)
  • Rampart:
    • multiple cover walls can no longer be placed in the same spot on a Trident
  • Seer:
    • Dummies in the firing range will now have the same footstep behavior as other players when moving inside of Seer’s Ultimate instead of behaving like other AI (Prowlers, Spiders)
  • Valkyrie:
    •  Ultimate cooldown is no longer set to 75% after being canceled while in Death Totem protection
  • Wraith: 
    • Fixed ultimate being usable while ziplining
    • Mythic finisher “Whiplash” no longer pushes players outside of the play area


  • Mixtape
    • Fixed shields dropped by killed enemies are empty
    • Fixed players leaving a match will no longer try to join the same match if its join-in-progress window is still active
  • Team Deathmatch
    • Fixed grenades not dropping on player death
    • Selected Estates map image displaying the night variant of the map in the Lobby
  • Control
    • Fixed Custom Match Observer issue where it was difficult to close the Map Screen if an Observer had it opened before players spawned in the match
    • Fixed teammate’s death icon not appearing on the map if the map wasn’t open when the teammate died
    • Fixed ordnance not auto-equipping to the ordnance slot if the player spawned out of bounds
    • Fixed reserve ammo counter not displaying when switching weapons from Rampart or Vantage’s ultimate ability


  • Removed Auto-Taunt Prompt on Enemy Killed
  • Can now ride ziplines while playing the banner pickup animation
  • Bullet impact VFX on snow reduced


This season will have some updates to the LiveAPI based on player and developer feedback. These include improvements to existing functionality and messages, new events, and extensive additions to documentation including some examples in Python.

  • Support for Secure WebSockets (WSS) server connections
    • Configurable SSL verification, to allow self-signed certificates
  • Request validation through a pre-shared key mechanism that can be specified through `cl_liveapi_requests_psk`
  • Newly added game event broadcast delay that affects only real-time WebSocket connections, configurable through `cl_liveapi_ws_event_delay`
  • Additional documentation and snippets were added to the events.proto file
    • Includes sample values, code snippets in Python, and expected API behavior
  • Change for API request acknowledgments not behaving as intended
    • Introduction of the RequestStatus message for more detailed explanations
  • Fix for 4KB message payload truncation seen mostly when using JSON data format
  • Fix for PlayerRevive event where the revived player field was incorrectly typed as a string instead of a Player message
  • New WarpGateUsed and ObserverAnnotation events
  • The downgrade of most uint64 fields to uint32 to ensure serialization as numbers and not strings in JSON
    • All timestamp fields remain as uint64. Developers should take note when using JSON data format instead of Protobuf.

More information, including technical documentation, can be found in the LiveAPI folder at the root of the game installation.

For more updates and leaks on popular game titles, visit our home page. Apex Legends Arsenal Update is available on PlayStation 5, PlayStation 4, Xbox Series S|X, Xbox One, and PC. For more information on the Apex Legends Arsenal Update and future patch notes, head over to the Official Apex Legends website here.

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