A New Halo Infinite Update Goes Live on May 10

A New Halo Infinite Update Goes Live on May 10

The Halo Infinite for May Update will arrive on the 10th, bringing a new game mode, UI/UX improvements, and much more, and all the changes and improvements are mentioned in the patch notes below. In addition to a brand new Game Mode, players will get visual updates as well as changes to the ranked mode as well. Here is the complete list of patch notes for Halo Infinite May Update:

Halo Infinite May Update Patch Notes Body A New Halo Infinite Update Goes Live on May 10


Halo Infinite May Update Update Patch Notes


Super Fiesta

The party is just getting started. The fan-favorite mode from Halo 5 will make its explosive return with this update as campaign’s unique weapon variants and fully upgraded Equipment enter the Arena.

Ranked King of the Hill

Based on player feedback, the Hill will now spawn-in faster at the start of the match and no longer have a “wind-up” time when a player initially enters it.

• The initial hill spawn has been reduced from 15 seconds to 5 seconds
• The wind-up period to score has been removed
• Players can score right away when stepping into the hill
• This allows players to quickly score while maneuvering grenades and avoiding damage all up



Overall, we wanted to reduce the complexity of this weapon – which currently Supercombines, deals damage over time (DOT), slows Spartans, chain reacts to other players, etc. – while still ensuring that it could be successful in combat. The Disruptor will have an increased rate of fire and Supercombine damage, but will no longer deal DOT and its chain reaction distance will be halved.

• Removed Damage Over Time
• Reduced chain distance from 5 World Units (wu) to 2.5 wu
• Increased Supercombine damage from 60 to 70
• Increased ROF from 4.285 to 5 rounds per second

Spike Grenades

We noticed that with its current tuning, Spike Grenades were dealing high damage but not requiring as much precision as a Frag or Plasma Grenade. To address this, we’re bringing the behavior of Halo Infinitee’s Spike Grenade more in line with Halo 3’s Spike Grenade by tightening the explosion cone and reducing the damage radius while increasing the number of flechettes.

• Increased number of flechette submunitions that are released on detonation from 8 to 16
• Reduced flechette travel distance from 5 World Units (wu) to 3.5wu
• Reduced Area of Effect (AOE) damage radius from 3.2 wu to 2 wu
• Reduced AOE damage amount from 300 damage to 160
• Adjusted flechette bounce behavior to deviate less

Dynamo Grenades

Similar to the Spike Grenade, we wanted to make sure the Dynamo Grenade was being used more deliberately during gameplay. To do this, we’ve reduced the area of effect (AOE), reduced the chain reaction distance, and removed its movement slowdown properties while slightly increasing its damage potential.

• Reduced shock Area of Effect (AOE) distance from 3.5 wu (World Units) to 2 wu
• Reduced shock chain distance from 5 wu to 2 wu
• Increased shock damage per burst from 18 to 21
• Removed movement stun from shock damage
• Lowered arming time from 0.65 to 0.5 seconds
• Reduced delay between shock damage pulses from 0.3 to 0.25 seconds
• Added one additional shock damage pulse at 2.5 seconds

Shroud Screen

In Ranked Arena, the Shroud Screen will be updated to have 1 charge upon pickup.


The May Update will bring a nice quality of life update to Forge in the form of PC screenshot uploading and numerous bug fixes. This includes improvements to the Z-fighting movement controls, Forge monitor movement speed, and more.


One quality of life update that we’re excited about is the addition of an FPS Counter option on Xbox consoles. Not only does this provide great contextual information for you while playing in a match, but it’s also vital for Forgers looking to build maps that have steady performance (framerate).


The Following UX/UI updates have been added in this update:

• In this update, we’re also excited to be rolling out a few highly requested improvements to our menus.
• The matchmaking menu will also receive an update which will allow twice as many playlists to be visible at once – from 5 playlists to 10 – before needing to scroll down.
• Last, but certainly not least, a selection of bundles from previous seasons will be able to be purchased through the customization menu.


The Following issues have been resolved in this update:

• Various server and client stability improvements (reduced server and game crashes)
• Various Theater / Observer improvements and bug fixes
• Halo Infinite will no longer crash on launch when attempting to play on a PC that is below the minimum specifications. This was an unintended bug that caused the game to crash before showing the below minimum specification warning message.
• Players can once again choose to continue past this warning message, but the expected functionality and visual experience are not guaranteed
• To learn more about PC hardware specifications, please visit our PC Hardware Specs and Drivers guide on the Halo Support site
• Addressed an issue causing Wasp “gun jamming” when playing with the Bumper Jumper control scheme
• Cutscenes should no longer replay when relaunching the game

Halo Infinite May Update is available on Xbox Series S|X, Xbox One, and PC. For more information on future updates and patch notes, head over to the official Halo Infinite website here.

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