DayZ Update 1.21 Patch Notes Bring New Equipment And Game Hints

DayZ update 1.21 has arrived, and here are all the changes and improvements mentioned in the patch notes. DayZ finally has a new crossbow added to the game along with more things like swords and armour. But the crossbow is definitely the highlight of the new equipment added. Here is the complete list of patch notes for DayZ update 1.21:

DayZ update 1.52 Patch Notes

DayZ Update 1.21 Patch Notes

ADDED

  • Crossbow and color variants
  • Bolts and Improvised Bolt Variants
  • Sword
  • Mace
  • Chainmail
  • Chainmail Leggings
  • Chainmail Coif
  • Norse Helm
  • Chest plate
  • Medieval Boots
  • Wool Gloves with fingerless and color variants
  • Feathers
  • Game hints in the loading screen
  • Added new game hints
  • Thrown items and moving vehicles now move smoother on high-refresh-rate devices
  • Status icon for mild leg injuries
  • UI brightness can be adjusted in the settings
  • The character now spawns with items pre-assigned to their Quickbar
  • Sound indicator when dying of thirst
  • Support for the “Players Met” functionality on PlayStation

FIXED

  • The game would crash on PlayStation if the user attempted to search for servers without an internet connection
  • Proximity chat was not audible on Xbox when the user was in Party Chat
  • Accepting a friend invite to a server while connecting to a separate server would not cancel the ongoing connection process
  • The game profile was not updating properly when switching profiles on Xbox
  • Combining fuel in a fireplace would in some circumstances not work
  • Leaning was only possible with raised hands when using MnK
  • The controls screen had the “menu” and “inventory” buttons swapped
  • The Livonia DLC ownership indicator would not always update immediately after purchase on Xbox
  • The Gamertag in the Online list would sometimes display a ‘*’ instead of the actual symbol or letter being used
  • Fixed further exploits to look through walls
  • Fixed an exploit to glitch through walls
  • It was possible to execute a stealth kill even if there was an obstacle between the player and the target
  • Several explosions were missing their tail sounds
  • The camera would move sharply when a vehicle turns opposite to the mouse/joystick movement
  • The camera would glitch when swimming with a broken leg
  • The action to refill a partially filled gasoline container would appear at water sources
  • The Scout rifle reload sounds would echo
  • Items ruined while in a container carried in hands would float in the air
  • Fixed issues with several structures
  • It was very difficult to reach the “Open trunk” action for the Olga 02 wreck
  • Ruining handcuffs would not free the cuffed player

More Changes

  • Arming/disarming damaged Remote Detonation Units would reset the health of the explosive and detonator
  • Links between remote detonators and explosives were not persistent
  • The character could collide with items dropped from a thrown fireplace
  • Interrupting of building by another player could result in a desync
  • On the lowest FOV settings, the camera would zoom out instead of in when focusing the view
  • Items inside the vehicle cargo were not drying or changing their temperature
  • The exhaling sound was missing when exiting ADS while holding the breath
  • The player could fall to their death when reconnecting while high on a  ladder
  • Infected could walk through specific base-building objects
  • Fire barrels did not have accessible cargo space when attached to a truck
  • Aiming to attach wooden sticks to an improvised shelter could display non-functional selection arrows
  • The weight of the heat pack was irrationally high
  • It was not possible to purify water in a cauldron
  • It was possible to purify an empty container
  • Placing a tent inside a bigger tent could cause inventory management problems
  • The thermometer was not displaying realistic temperatures in cases of sickness
  • The character could get stuck when changing stances while dropping an item
  • The player could desync and fall through the map by going prone or being attacked by infected
  • Accessing ladders from a crouch position could offset the character’s collision
  • PU scope reticle would glow slightly at night
  • Heat comfort was not handled properly after reconnecting on elevated positions in buildings
  • The tripwire could not be moved in the inventory in a ruined state
  • Advanced placement did not work as intended in the small factory building
  • Some clothes, accessories, tools, and car parts could not be shot through
  • A damaged Battery could lose quantity when being swapped
  • A square shape was present when looking through the iron sights of the 4x ATOG optic
  • UI tabs were resized when changing sliders in the settings
  • The control when looking through binoculars and certain scopes in hands was very floaty
  • Desync when reconnecting near a car or entering a running car’s network bubble could result in the client showing a stalled state for the car
  • Aiming while prone would not take the terrain surface into account normally
  • The state of weapons would not be reflected properly when dropped to the ground
  • The texture of bloody hands was darker on survivor model 11
  • The action to wash hands was even available when gloves are put over the bloody hands

Other Changes

  • Infected could walk through rocks
  • Infected could walk through piles of wooden planks
  • The NVG head strap could be dropped on the ground upon reconnect
  • Vehicle startup sounds were not synchronized with the animation
  • Freelook could only turn the camera by 90 degrees
  • Bird and cricket ambient sounds would cut instantly when a player shoots within 500 meters
  • Bird and cricket ambient sounds would not react to explosion sounds
  • The player could get stuck in the load-in queue at position 0 while being kicked off the server
  • Fixed a bug that could transform vehicles into unusual shapes
  • Fixed an issue where players with poor network connection could influence the connection of other players
  • Fixed several cases of items falling through the map when being thrown
  • Reigniting a fireplace would not increase its heat again
  • It was possible to glitch through a wall of the airfield tower
  • Vehicles stuck outside of the map would not despawn
  • M1025 tires were not properly aligned on wrecks
  • Interrupting the unpacking action by jumping would spawn unlimited amounts of paper
  • Fixed an instance of the blow torch causing desynchronization
  • Eye zoom reduction would trigger in not-intended situations
  • It was not possible to repair certain masks with a sewing kit
  • Water from animal troughs was not contaminated with cholera
  • It was possible to shave a character’s face while it was covered with a mask
  • RPM of cars could jump up while entering

CHANGED

  • The login timer will be prolonged upon immediate account or device switch, with escalating time on repeated attempts
  • Assigned scope zoom to Right on the D-Pad on the new control scheme
  • Reworked falling damage impact depending on height
  • Tweaked sounds of doors with valve lock
  • Changed the horn sound of the M3S truck
  • Increased the audibility of explosions
  • Allowed eye gear to spawn on infected
  • Login timers are now also displaying in minutes and hours
  • Zoom functionality is no longer reduced during fast movement in crouch or prone
  • Applied minor visual tweaks to the Great Helm
  • Reduced the weight of the plastic explosive by 60%
  • Tweaked impact sounds for metallic objects depending on the targeted surface
  • Ripened horticulture plants now stay for twice as long before they start to decay
  • Increased the minimum amount of quick slots available to the player
  • Reduced the amount of additional quick slots given by certain gear
  • Interactions with a power generator now refresh its lifetime of it and all items connected to it

More Changes

  • Removed the “Loading…” text on the login timer
  • Washing hands is now a continuous action
  • Tweaked the width of all tire tracks
  • Changed the animation for pill consumption
  • Improved the visuals of the PSO-1, PSO-1-1 and P1-87-L Scopes
  • Reduced the reflection on the glass of scopes
  • Improvised fishing rods can now be dismantled
  • Adjusted position/rotation of individual weapons when carried on the shoulder
  • Distant lights are much dimmer
  • The transition from close-up light to distant is much smoother
  • Slightly increased the damage the Sarka 120 takes from impacts
  • The drying rate of items has been adjusted to correctly reflect item location and outside influences
  • Increased the duration of the wringing action
  • Adjusted inventory lighting to make the item previews more read-able (less over-exposed) and more in the style of UI (flatter lighting)
  • Reduced the chances of pristine weapons getting jammed when chambering a bullet
  • It was possible to see under the map while driving with vehicles in 3rd person
  • Reduced the view obstruction of the great helm
  • Adjusted the sizes of several dialogue boxes to better fit their texts
  • Items will now be placed to the side of vehicles when dropped

CENTRAL ECONOMY

  • Fixed: Removed head torches definitions from “cfgspawnabletypes.xml” and “cfgrandompresets.xml”
  • Fixed: Humvee wheels were not marked as “vehicle parts” causing them to often spawn in sheds instead of on wrecks
  • Fixed: Chicken feather was missing from “types.xml”
  • Tweaked: Adjusted spawning of gloves to accommodate the new wool gloves
  • Tweaked: Adjusted medieval loot spawns to accommodate new items
  • Tweaked: Reduced amount of 7.62×54 mm and 9×39 mm ammunition spawning

CHERNARUS

  • Fixed: Chernarus economy files included Livonia animal territories
  • Changed: Updated the Chernogorsk football field

LIVONIA

  • Added: Flags of the winners of the “Lights Out” event
  • Fixed: Shifted police situation at Bielawa

Known Issues

  • The player can fall through some structures, spawned through the Object Spawner. The fix is already in testing and the temporary solution is to change the scale to be slightly less or more than 1.0
  • A player’s position on the server can be desynced while in combat with Infected enemies
  • The player can fall through terrain or object when going prone
  • Other players can hear the character’s groan when landing from a small height
  • Arrow disappears right after removing from Crossbow
  • A bolt is missing from Crossbow after reconnecting
  • Bolt stuck in an AI can be picked up into your inventory but not taken into hands
  • Bolt stuck in an item sometimes disappears when taken into inventory
  • The string is not stretched when the Crossbow is on the shoulder or in the inventory
  • Minutes and seconds values are swapped while logging out with the French setup
  • Canceling the pulling back of the crossbow string will show it as loaded
  • Plants, Rocks spawned by Object Spawner are deleted after interaction
  • Loot spawned with Object spawner does not despawn if moved

DayZ update 1.21 is available on PlayStation 4, Xbox One, and PC. For more information on future updates and patch notes, head over to the DayZ  Official Website.

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