Overwatch 2 Season 6: Invasion Patch Notes

Overwatch 2 Season 6: Invasion has arrived, and here are all the changes and improvements mentioned in the patch notes. The new OW2 season 6 is here, dropping a new support, Illari. Other than that, it comes with a new gamemode and a bunch of buffs for heroes like Genji. And let’s not forget, the new season also brings new lighting for maps; like Blizzard World is getting a night scene. Here is the complete list of patch notes for Overwatch 2: Invasion:

Overwatch 2 Season 6: Invasion Patch Notes

Overwatch 2 Season 6 Overwatch 2: Invasion Overwatch 2 Patch Notes OW2 Season 6


Using solar threading augmentation, Illari strikes down her enemies by harnessing the power of the sun.

  • Illari has been added to the line-up.

Solar Rifle (Primary Fire)

  • Long-range auto-charging rifle.

Solar Rifle (Secondary Fire)

  • Medium-range healing beam that consumes solar energy.

Outburst (Ability 1)

  • Launches you in the direction you are moving, knocking back enemies. Hold jump to go higher.

Healing Pylon (Ability 2)

  • Deploy a pylon that heals allies.

Captive Sun (Ultimate)

  • Fire an explosive ball of solar energy. Enemies hit are slowed and explode after taking significant damage.


Flashpoint is the newest core game mode available on two of the biggest maps to date: Suravasa and New Junk City. The gameplay begins with both teams pursuing a central objective called a Flashpoint, aiming to capture it before the opposing team does. Capture progress for Flashpoint is like the Control game mode, but plays out faster.

A point is captured by a team once a Flashpoint reaches 100% capture progress. If the Flashpoint is being contested by a member of the opposite team currently not in control when the capture progress reaches 99%, Overtime will activate until either the team in control can remove all remaining opponents, or until the contesting team can retake control of the Flashpoint.

A point is scored when a Flashpoint is fully captured by a team, however, gameplay continues when a new Flashpoint located somewhere else on the map is activated, and both teams must immediately race to capture it. As additional Flashpoints unlock, the spawn locations of each team will be of generally equal distance to the currently activated Flashpoint.

The team that is the first to successfully capture three of the five flashpoints wins the match.

Flashpoint is available now in Unranked modes and will be available for Competitive Play later this season.


Players who purchase the Invasion Bundle from the in-game shop can play in all-new Story Missions with their friends or others in queue. These massive co-op experiences will have players face the invading forces of Null Sector, who have launched an all-out global offensive. Play through all of them and unlock the Overwatch 2 hero Sojourn, along with her new Vigilante Legendary skin.

Players can access the Story Missions can be accessed through Winston’s Desk in the Missions card in the play menu, where players can explore the Story Missions hub and new Intel Database. Playing missions and completing various goals will unlock lore entries, movies, never-before-revealed details about your favorite heroes and characters, and clues about the future of the world of Overwatch!


Stop Null Sector from taking over the Omnic Underworld in this new co-op event that’s free to play for everyone! Reactivate a combat-modified TS-1 Utility Bot to aid in liberating endangered omnics, but be warned: massive amounts of Null Sector forces have occupied King’s Row. And that’s not all—a powerful new support unit will be healing the deadly OR-14 attack bot in your path.

Every week, we’ll be adding new challenges and ways to play this new co-op event. Keep checking back! The King’s Row – Underworld event runs from August 10 to September 5.


Firing Range

  • Train your aim with an all-new addition to the Practice Range! Use targets large and small, stationary and mobile, to perfect your crosshair tracking skills. Rack up points and strive to set the high score!


  • Added a new Weekly challenge: Making Progress – Earn 8 Progression Levels. Instead of rewarding additional Battle Pass XP, this challenge rewards 150 Overwatch Credits to buy items from the Hero Gallery and counts as a challenge to earn Overwatch Coins when you complete multiple weekly challenges.
  • Weekly Overwatch Coins reward requirements are updated from 4/8/11 to 4/9/12.
  • Added a new set of challenges for the “Invasion” story missions. They can be found under the Lifetime tab.
  • Added Player Progression challenges for all 38 heroes. Player Icons can now be earned through these challenges.
  • Added Gold player title rewards to Competitive challenges.

On Fire

  • Increased minimum Blazing time to 10 seconds.
  • Added a 3-second cooldown to Blazing to prevent the sound effect from playing too frequently.
  • The visual effects for Blazing have been enhanced.

Ping System

  • Changed Symmetra’s personal Teleporter pings to work like Illari’s personal Healing Pylon pings so that the waypoint UI is removed when these objects are pinged.
  • Fixed Lifeweaver pinging enemy Petal Platforms as if they belong to him.
  • Health Packs are now pingable.

Text Chat

  • The ‘Unfiltered’ setting for all text chat channels has been removed. Players will have a choice on their chat settings between Friendly and Mature. Players that had previously set Text Profanity Filters to Unfiltered will now have applicable filters set to Mature.
  • Regardless of text chat filter settings, please continue to report those using inappropriate chat using the in-game report tool.


Top 500 Leaderboards
  • The number of wins required to appear on the Top 500 Leaderboard has been increased from 25 to 50 for consistency with our other Competitive game modes.


  • Armor health damage reduction is now additive with other sources of damage reduction and has a maximum cap of 50%.


  • Cooldown reduced from 4 to 3.5 seconds.
Eject Mech
  • Pilot is now damage immune for 0.4 seconds while ejecting.
Seismic Slam
  • Cooldown reduced from 7 to 6 seconds.
Power Block
  • Now reduces damage from stuck projectiles.
Block (Nemesis Form)
  • Block now reduces damage from stuck projectiles.
  • Ultimate cost increased 12%.
  • Block now reduces damage from stuck projectiles.
  • Base movement ground deceleration increased to match standard heroes movement.
Tesla Cannon
  • Secondary fire charge time reduced from 1.2 to 1 second.
  • Secondary fire recovery time increased from 0.5 to 0.75 seconds.


A-36 Tactical Grenade
  • Maximum explosion damage falloff reduced from 70% to 50%.
  • Detonation time reduced from 0.5 to 0.35 seconds.
  • Recoil adjusted to recover more quickly.
  • Projectile size increased from 0.2 to 0.25.
  • Impact damage increased from 15 to 30.
Configuration: Recon
  • Reload time reduced from 1.5 to 1.2 seconds.
Configuration: Assault
  • Transforming into Configuration Assault now repairs 50 armor health.
Configuration: Artillery
  • Targeting state movement speed increased from 20 to 25 meters per second.
  • Base health increased from 200 to 225.
  • Peacekeeper damage falloff range rescaled from 25-45 meters to 25-35 meters.
Magentic Grenade
  • Projectile now has a maximum travel time of 1.5 seconds.
  • Slow amount reduced from 30 to 25%.
Storm Bow
  • Arrow draw progress is no longer preserved while wall climbing.
Helix Rocket
  • Explosion damage reduced from 90 to 80.
Tactical Visor
  • Ultimate cost increased 10%.
  • Ultimate cost increased 15%.
  • No longer destroys Lifeweaver’s Tree of Life.
  • Weapon swap time reduced from 0.5 to 0.4 seconds.
Rivet Gun
  • Primary fire recovery time reduced from 0.55 to 0.48 seconds.
Forge Hammer
  • Swing recovery time reduced from 0.75 to 0.6 seconds.


Biotic Rifle
  • Damage and healing per projectile reduced from 75 to 70.
  • Unscoped projectile size increased from 0 to 0.1.
Barrier Shield
  • Barrier Shield health reduced from 300 to 250.
  • Ultimate cost increased 6%.
Protection Suzu
  • Knockback removed.
  • Healing reduced from 50 to 40.
  • Now heals for an additional 30 health when cleansing a negative effect.
  • Damage increased from 40 to 45.
  • Recovery time reduced from 0.55 to 0.5 seconds.
  • Critical damage multiplier reduced from 3 to 2.5x.
  • Base health reduced from 200 to 175.
  • Base shield health increased from 0 to 50.
Thorn Valley
  • Reduced spread for one of the two Thorn Volley projectiles fired per shot by 25%.
Rejuvenating Dash
  • Healing increased from 25 to 50.
Life Grip
  • Mobility lockout duration increased from 0.45 to 0.75 seconds.
Tree of Life
  • 50% of Tree of Life’s overhealing is now converted into Overhealth – up to 100 maximum Overhealth.
  • Crossfade self-healing penalty is now reduced from 60 to 0% for the duration of Amp It Up
Caduceus Staff
  • Secondary fire damage boost reduced from 30 to 25%.


  • Heroes no longer passively gain ultimate charge over time.
  • Ultimate costs increased in co-op game modes.


Tesla Cannon
  • Secondary fire now chains up to 4 additional nearby enemies, dealing depreciating damage each chain.
Jump Pack
  • Landing damage now increases while in the air, up to 250% more damage over 2.5 seconds.
Particle Barrier
  • Particle Barrier duration increased from 2 to 3 seconds.
Projected Barrier
  • Projected Barrier duration increased from 2 to 3 seconds.
Graviton Surge
  • Damage per second increased from 5 to 30 for 105 damage total.
Energy (Passive)
  • Energy degeneration rate reduced from 2 to 1.5 energy per second.


  • Initial charge rate increased from 130 to 325 damage per second.
  • Ramped charge rate increased from 260 to 650 damager per second.
  • Now has a maximum damage cap of 1560 per target.
Focusing Beam
  • Damage per second increased from 50 to 85.
  • Echo can duplicate her allies in Co-op modes.
  • Duration increased from 15 to 20 seconds.
  • The ultimate charge rate multiplier during Duplicate increased from 4x to 9x.
  • Damage increased from 27 to 29.
  • Duration increased from 2 to 3 seconds.
  • Duration increased from 6 to 8 seconds.
Endothermic Blaster
  • Primary fire damage per second increased from 55 to 100.
  • Hover Jets and Jump Jet now increases movement speed by 30%.
Concussive Blast
  • Explosion damage increased from 0 to 30.
  • Explosion damage increased from 30 to 35.
Hover Jets (Passive)
  • Maximum fuel increased 20%.
Deploy Turret
  • Turret damage increased from 11 to 15.
Pulse Pistols
  • Ammo increased from 40 to 60.
  • Damage reduced from 5.5 to 5.
Pulse Bomb
  • Explosion damage increased from 350 to 550.



Shield Bash

  • Damage increased from 50 to 60.


  • Duration increased from 10 to 15 seconds.
  • Rally does not increase Barrier Shield size in Story Missions.
Inspire (Passive)

  • Healing total reduced from 75 to 55.


  • Cooldown reduced from 5 to 4 seconds.


  • Speed Boost now also increases attack speed by 20%.


New Map – New Junk City

Explore deep beyond the gates of Junkertown and discover more secrets of the destroyed Omnium now inhabited by the Junkers in this massive Flashpoint map!

New Map – Suravasa

Discover the enchanting gardens and aqueducts of Suravasa. This Flashpoint map will host brawls across its intricate markets, temples, and ruins.

Lighting for Season 6


  • New Queen Street – Dawn
  • Colosseo – Morning
  • Esperança – Morning


  • Blizzard World – Night (New)
  • Eichenwalde – Morning
  • Hollywood – Night
  • King’s Row — Night
  • Midtown — Morning
  • Numbani — Morning
  • Paraíso — Evening (New)


  • Dorado — Evening
  • Havana – Morning
  • Watchpoint: Gibraltar — Morning
  • Junkertown — Morning
  • Circuit royal – Morning
  • Rialto – Evening
  • Route 66 — Morning
  • Shambali Monastery — Night


  • Antarctic Peninsula – Night
  • Busan – Morning
  • Ilios — Evening
  • Lijiang Tower — Dawn
  • Nepal — Morning
  • Oasis — Morning


  • New Junk City — Morning (New Map)
  • Suravasa — Morning (New Map)



  • Fixed a bug that could result in Competitive Titles becoming unequipped.
  • Fixed an issue with splash damage being inconsistently applied to targets on ramps or stairs.
  • Fixed an issue that resulted in some players Hero Unlock challenges unable to progress.
  • Fixed a bug with the Challenge interface that could result in controllers unable to navigate it.
  • Play vs AI – Fixed a bug with Cassidy bot that would prevent him from using his full kit once Deadeye was activated.
  • Play vs AI – Fixed a bug with Ana bot only healing at regular intervals and reloading after each shot.
  • Play vs AI – Fixed an issue with Torbjorn bot being unable to use his Molten Core.
  • Fixed an issue with the Push mode progress indicator not reflecting team color.
  • Fixed a bug with some “Best” stats not being tracked correctly in Career Profile.
  • Resolved a bug with the Battlepass interface that could result in a player becoming stuck and forced to restart the client.
  • Fixed an issue that resulted in the Bonus XP tag to be missing from the Role Select screen.
  • Fixed a bug with abilities that reveal enemy health bars revealing health bars for all players in Deathmatch.
  • Fixed an issue with High Quality screenshots displaying artifacts in its images when used in the Hero Gallery.
  • Fixed a bug where the scoreboard would display large numbers incorrectly (1000 is now displayed as 1,000).
  • Resolved an issue with some abilities going through the ceiling at specific spots in some maps.


  • Fixed a bug with a fuel tank whose collision did not match the model.
Lijiang Tower
  • Fixed an area of the map that would cause Immortality Field to self-destruct.
  • Fixed areas in the map that could allow players to become stuck.
  • Fixed locations that were missing collision.


  • Fixed a clipping issue with Ashe’s rifle that could occur when aiming down sights.
  • Fixed an issue with BOB not playing the correct animations for the full Hack duration.
  • Fixed a bug with the Immortality Field device negatively impacting Aim Assist on consoles. Bastion
  • Fixed a bug with the cooldown for Configuration : Assault not being properly reduced in some instances.
  • Fixed an issue with the Flashbang victory pose causing Cassidy’s leg to become distorted.
  • Fixed a bug with melee being cancelled if used right after Deadeye.
  • Resolved an issue with Magnetic Grenade that prevented Cassidy from receiving elimination credit if used on a flying or falling target.
Junker Queen
  • Fixed a bug with Rampage not correctly showing as disabled when disabled by some abilities.
  • Fixed an interaction with Lifeweaver’s Petal Platform and Junkrat’s Total Mayhem that would result in the bombs left from Junkrat’s death falling through the platform.
  • Kiriko should be able to target crouching allies and allies under low ceilings more consistently now.
  • Kiriko should more consistently appear at the same elevation as her target (instead of way above them).
  • Swift Step should more consistently keep Kiriko inside map bounds and not result in the player stuck inside the environment when she teleports.
  • Using Swift Step while on moving platforms (including payloads, cars, and boats) should no longer fail to move Kiriko towards her target.
  • Fixed an issue that could cause visual artifacts on Kiriko’s skin when customizing Kiriko’s Mythic skin.
  • Fixed a bug that made it possible for players to hide inside the Tree of Life.
  • Fixed a bug with Tree of Life blocking usage of Petal Platform if Tree of Life confirmation input is set to Ability 3 Release.
  • Fixed a bug with Lifeweaver’s flower not changing colors with skin selection.
  • Fixed an interaction that allowed Lifeweaver to cancel melee’s animation when combined with Petal Platform.
  • Fixed a bug with his Crossfade VFX being applied to his feet instead of his hand.
  • Fixed a bug with Bard Lucio’s strings becoming stretched after respawning.
  • Fixed a bug with Moira’s Fade not displaying correctly for Spectators.
  • Fixed a bug with Fortify not correctly ignoring the Slow applied by an enemy Orisa Terra Surge or Mei’s Deep Chill.
  • Fixed a bug with the Mission Complete highlight intro missing sound when you have some skins equipped.
  • Fixed an interaction with Charge and Brigitte’s Shield Bash that could result in Brigitte receiving the full pin damage at first contact instead of being pinned.
  • Fixed an interaction with Translocator and Petal Platform that allowed players to get out of the playable space.
  • Fixed the missing sound effects on the ‘I see you’ highlight intro when certain skins were equipped.
  • Fixed an interaction with Winston’s Shield Generator and Tracer’s Pulse Bomb that could result in damage not being mitigated if the bomb was placed inside the top of the barrier.
  • Fixed an interaction with Earthshatter that could result in Zarya getting zero charge if a bubble was active.

OW2 Season 6: Invasion is available on PlayStation 5, PlayStation 4, Xbox Series S|X, Xbox One, Nintendo Switch, and PC. For more information on future Overwatch 2 patch notes, head over to the Overwatch 2 official website.

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