DayZ Update 1.22 Analysis And Patch Notes

Just a while ago, DayZ got its latest update til now which is update 1.22 and DayZ update 1.22 Analysis is a concise and precise version of the entire patch notes, to squeeze it down to the essential stuff that will be affecting your gameplay like the DayZ hit reg, clothing rework and even fixing the new melee additions from update 1.21 with a melee rework. If you want to read the raw patch notes for DayZ update 1.22, you can do so right at the bottom of the analysis. And here are all the DayZ fixes and DayZ rework from the update 1.22:

DayZ Update 1.22 Analysis

DayZ Update 1.22 Analysis

DayZ Rework

  • In the last update, update 1.21 of DayZ, the devs introduced two new main melee weapons. These weapons were the mace and the sword. Introducing them to the game was no big deal. But balancing them while keeping all other weapons in mind was a world of pain. So, they had to do a melee rework for both the offensive and defensive uses of the sword and the mace.
  • Not only were the melee weapons reworked, but the clothing was also reworked as well. The clothing that was supposed to give protection but made little to no difference from being buck naked is now useful. The DayZ clothing rework will now provide more protection, bleeding chances have been reduced and chainmail will finally be working as we thought it would against the infected.
  • Stunning opponents with some light weapons are now removed, say goodbye to bullying with light weapons.
  • DayZ Hit reg was also improved, so you should be noticing some difference in mid to long-range gun fights.

DayZ Fixes

  • The queue kick was fixed. Previously, when the player would have incorrect data and would be joining a modded server, they would be kicked after waiting in the queue. Now, you will be kicked before waiting, hence saving you time and patience.
  • Bots are getting brains now. Their navigation is getting fixed as they were having issues, especially around doors, as mentioned in the patch notes.
  • You can no longer hide in the bodies of large animals and camp. They will now be colliding with player models which means you can only play around them, not inside them.

If you are interested in reading the raw DayZ update 1.22 patch notes, they are listed below:

DayZ Update 1.22 Patch Notes

DayZ update 1.22 Patch Notes

DayZ introduced the mace and sword in update 1.21, and you can read the DayZ patch notes for that update here, and observed that it was fairly difficult to balance how these weapons behaved against each other. As a result, they did some balancing on both the attacking and defending side of things, and tried to do a better job distinguishing between tools and weapons in their stats (i.e. a tool is not necessarily made for combat, unlike an actual weapon).

Additionally, clothing items with meaningful protection should actually provide much better protection now to those who wear them. The chances of bleeding were reworked as well, and they also fixed the issue regarding infected bleed attacks ignoring protection. This should greatly improve your odds of surviving a fight with the infected, particularly when wearing an item like chainmail. Furthermore, they removed the ability to stun opponents with certain light items.

Players on Steam will be happy to hear that the launcher server browser has received a number of improvements, such as:

  • All tabs are now automatically refreshed at the start of the launcher and queries are not restarted whenever a tab is switched.
  • A direct connect window now allows you to connect to a modded server and offers the option to add the server to your favourites.
  • The player count is no longer obfuscated and the actual number of players on a server is displayed instead.

The change in displaying the player count is also reflected in the in-game server browsers, which means console players will also be able to benefit from this improvement.

DayZ made a lot of changes “under the hood” and would love to know if you have any issues with the following during your experimental testing:

  • Joining a modded server with the queue in place. DayZ changed the data verification process so that players with incorrect data get kicked out the moment they enter the queue, instead of getting kicked out after going through the queue.
  • The hit registration. They made some improvements and would like to know if you experience any issues hitting targets in the mid to long ranges.
  • The mouse cursor while in the window / full screen. They’re trying to resolve some issues with the mouse cursor being stuck during certain conditions.
  • The AI navigating the environment, and doors in particular. They fixed a lot of bugs on the navmesh side of things.
  • Player collisions with the bodies of bigger dead animals to prevent players from hiding inside them.

DayZ update 1.22 is available on  PlayStation 4, Xbox One, and PC. For more information on future DayZ patch notes, head over to the DayZ official website.

Rust is a game which is kind of like DayZ but at the same time it isn’t. It doesn’t have the infected but it has the same feel to the game and so it is a must try. If you want to play Rust, make sure to read the patch notes first and you can do so here.

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